
MARS SURVIVOR TYCOON
(UEFN)
Game Overview:
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A tycoon game where players crash on a planet and must mine resources to build shelter and improve survival chances.
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A quest system guides players through tasks that help them progress and stay on track.
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Players must find 7 artifacts to defeat the mutant boss of the planet.
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After defeating the boss, the final resource is used to power up the spaceship and escape the planet.
Project Contributions:
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Took on the development of the entire project, writing all the code and handling various aspects of the game.
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Implemented custom player damage values for mining, instead of using Fortnite's default weapon damage.
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Built and implemented the system allowing players to purchase and build structures and decorations using mined resources, including enabling interactive buttons only after buildings are purchased.
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Created a property ownership system ensuring only owners can make purchases in multiplayer gameplay.
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Designed and integrated the UI according to the game’s design requirements.
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Developed mechanics and logic for a functional boss battle.
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Implemented a quest system that activates the next quest upon completion, guiding the player throughout the game.

Game Overview:
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In this tile-clearing game similar to Minesweeper, players work to cleanse villages inhabited solely by elephants of menacing shadows that disrupt their peaceful existence. Careful navigation is essential, as disturbing the elephants risks their safety, while allowing the shadows to persist poses a threat to the village's tranquility.
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Balancing these considerations adds depth to the strategic challenge players face in protecting the village's inhabitants.
Project Contributions:
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Developed game mechanics including tile clearing, unlocking, and progression.
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Created diverse elephant types to add variety and challenge to gameplay.
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Designed a player stat system with upgrade capabilities.
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Integrated inventory items to help players clear levels more efficiently.
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Implemented a challenging combat system to enhance gameplay depth.
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Designed all game screens to ensure a seamless user experience.
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Established clear win/lose conditions to provide player objectives.
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Added a "god mode" for efficient testing and balancing.

Game Overview:
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It is a localized educational game that teaches rural people about banking services and scams using multiple modules and AR features.
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The game is available in multiple local languages to reach the maximum number of people.
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Each module of the game educates the masses about different aspects of banking, such as account types, loans, and investments.
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The AR feature allows users to see the proper way to operate banking machinery in real-time, which can help to reduce anxiety and build confidence.
Project Contributions:
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Worked on AR module - Unity AR Foundation plugin implementation, which was developed for educating people in rural areas on the usage of banking and financial services.
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Tested the end product on android devices and resolved issues as they arose.
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Created e-learning modules to inform the users the dangers of unauthorized transactions and creating awareness in money scams.

Game Overview:
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Play as the Chief Minister of a fictional state, making key decisions based on the Dravidian Model of governance.
Navigate political challenges and manage state resources in a turn-based strategy format.
Balance social justice, education, healthcare, and law and order to win the next election.
A mix of educational and entertaining gameplay that teaches governance and Dravidian values.
MAKKALIN MUDHALVAR

Game Overview:
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Fairside Stories is a collection of story-based learning games designed for kids aged 9-12.
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The game focuses on creative problem-solving and social-emotional learning, offering players the chance to experiment with decision-making in a safe, engaging environment.
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Through interactive stories and mini-games, players can explore various challenges and dilemmas, building key life skills while having fun.
Project Contributions:
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Designed and implemented the screens for authentication and onboarding, including all necessary animations and smooth screen flow.
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Managed content pulls to ensure the game updated assets or stories whenever changes occurred.

Game Overview:
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Third-person exploration world to showcase the company's projects, featuring a floating city in the sky, controllable NPCs, and interior environments with floating video screens.
HBX WORLD
Project Contributions:
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Implemented a smooth camera to orbit the world.
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Implemented entry points to the world which allowed transition to the interiors of the respective buildings
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Designed the interiors of the buildings which created the required environment to showcase the companies respective projects.
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Created a tap-to-move movement system to allow the player to move throughout the city.
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Created a simple waypoint-based traffic system to make the city feel more alive and realistic.
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Created and implemented the code for the floating video players

Game Overview:
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A financial literacy game that teaches players about the importance of budgeting, saving, and investing.
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Players start with a monthly salary and must manage their expenses wisely, while also making smart investment decisions.
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The game simulates real-life financial situations, such as accidents, celebrations, and temptations, to help players learn how to make sound financial choices.
MIDDLE CLASS TYCOON
Project Contributions:
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Worked on categorizing and reworking the shop system’s UI layer.
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Enhanced existing financial systems with features like OTT subscriptions, Investment options, and event-driven purchases.
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Fixed multiple ongoing bugs which played an important role in the product’s progress.

Game Overview:
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A fun and educational game where children can customize their avatar and room while answering questions to earn in-game currency.
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The game simulates real-world homework scenarios and provides children with immediate feedback on their answers.
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Children can use their in-game currency to purchase new customization items for their avatar and room, which motivates them to keep learning and answering questions.
LEARNING ADVENTURE
Project Contributions:
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Developed interactive character customization feature for avatars.
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Implemented ‘my room’ feature in the application, to enable kids using it to customize the room according to their preference.
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Added various VFX and SFX to make the overall gameplay experience more enticing.